Sharan Generally it is too, but I find it has different problems. Ars Magica was ranked 19th in the reader aprentices of Arcane magazine to determine the 50 most popular roleplaying games of all time. There is also a sourcebook for dealing specifically with young characters and apprenticeswhich covers many of the issues in greater detail. In this setting, Faeries actually do steal lost children, Demons cause disease and crop failure, Angels help the righteous, and dragons and other Magical creatures are real though perhaps forgotten or hidden. A Magus named Solomon in another pbp game a long time ago created a ritual to be cast on a town using Apprentides Notify me of new comments via email.

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This could be used to see if a sleeping ball of fur has big teeth and claws or not or to determine exactly what it was that just brushed up against you in the dark. If the spell fails, the caster might well suspect an animal with might, an illusion, or a transformed human.

Break a strap holding a saddle, or damage the fletching on an arrow. However, it might also be used to snap bowstrings, making it useful in some combat situations as well.

A quill might scribe a single letter with repeated castings a word could be written. Hot grease might spill to the floor, or onto the cook. A bullwhip you hold may entangle an opponent. ReAn 5 R: Sight, D: Diam, T: Ind A pair of trousers, or other leg coverings, will spend the next two minutes attempting to remove themselves from their wearer. This could cause trays to flip or already full vessels to overflow.

It requires a minimum Str of -2 to use and the attack is made with Single Weapon. She had the troublesome habit of forgetting to imbibe real water during her travels. A container for the liquid must exist, otherwise it will simply spill to the ground. Get your master a glass of water without turning on the lights, see if the next cabin of the ship is leaking without opening the door, find a hidden bottle.

It then proceeds to melt as normal, creating a refreshingly cool drink in hot areas. Invented by Roland Whitney Ex Miscellanea, who prefers to travel in comfort.

Fraxis the Malodorous attempted to teach this spell to his sodales, insisting that they should cast it in his presence. None did. The effect lasts for only about two minutes, so act quickly. This does not reduce the Wound Penalty, but it does allow a heavily wounded individual to walk. This does not affect what the target thinks of the caster mentally. It is rumored that Merlin mastered this spell. Because of the need to maintain eye contact the effect is greater then normal.

Casting requisites will apply if the fit of the clothing is to be adjusted. Constantius of Jerbiton invented this spell to compensate for a Twilight Scar that causes his hair to grow quickly and out of control.

He uses this spell several times a day. There is no actual damage, but it can force a Concentration roll. Shower a pretty girl with flower petals, drop a tree stump on someone, cause a small already rocking boat to tip because of an unexpected weight, throw a bramble in front of a charging horse. Whatever he is, he is no Shield Grog," quipped Antagonistae of House Tytalus when he finally invented the spell after several botched attempts to spontaneously cast it. This creates a simple wooden Round Shield, rimmed in metal.

If used with javelins or similar items designed as thrown weapons their attack bonus does apply, as there is no magical guidance beyond the moment of throwing. This spell is usually cast on a coat before leaving home.

The fire must not have died out since the connection was obtained, for if it does, a reignited fire counts as a separate flame and thus the connection is lost. The fire can only assume parameters that a natural fire of its size could have. Only a fire 1 pace in diameter or smaller can be affected by this spell. The image cannot be complex, nor can it move or create complex sounds.

Unless they have some way to pierce the illusion, this effectively renders the target blind. It changes as you speak, and can make sounds as well. This spell is very useful for telling stories or relaying to your sodales precisely what you have seen and heard. Apprentices use it to peek around corners while only exposing a finger or the tip of the toe. Notes: This spell moves a sense that the caster already possesses rather than creates a new magical sense. As such the Vision target is not appropriate for it.

Memories created by this spell will fade at a normal rate. As such the vision target is not appropriate for it. One can see and hear the picture as the artist felt it and expressed it. The spell does not look back in time, but instead keenly interprets the painted image. A long dagger could be made to appear as a bouquet of flowers. A similar spell could make a frog sound like a lute.

This allows the apprentice to swallow nearly anything that he can gulp down in the short duration of the spell. Moving breaks the illusion. To others, it will appear as if you vanished and instantly reappeared next to your original location.

The image duplicates your own motions and voice, so apprentices use it to attract attention and provoke an attack, which automatically misses. The Hopping Beer Stein ReIm 4 R: Touch, D: Concentration, T: Individual An object that the caster touches appears to teleport one pace away from its actual location for a fraction of a second and then return to its original resting place. The change in memory persists only so long as you concentrate.

Repeated castings of this spell can help an apprentice remain completely calm in otherwise frantic circumstances. Apprentices often resent this spell, because their masters force them to repeatedly cast it on themselves. This could be used to hold a door shut, break a floor by overloading it, sink a boat in which the caster is standing, or create an earthen ramp.

This is a whole lot of dirt, even if it only exists for a moment. This fact must be a fact that a skilled artisan could determine by merely looking at the artifact. Modified to use the magical senses rules, ArM5, p. Popular among young sculptors of House Jerbiton, as it does not perform the art for them but rather enables their artistry to show more accurately. It can also soften the ground to capture a footprint, or weaken an earthen wall. An apprentice trying to deflect thrown mud must spontaneously fast-cast the spell.

This could be used to slow or speed up an hourglass, or ensure that an amount of soil poured onto the ground assumes a specific configuration providing that the configuration is not unnaturally precise.

Notes: Strictly speaking, the spell should not circumvent Magic Resistance, but this was considered more appropriate see for example the description of the Second Sight ability, ArM5 p. This spell must be fastcast to work rapidly enough. It is said that Bonisagus taught this spell to his final apprentice, who was possessed of both an extremely potent gift and extremely dangerous turbulences. It cancels the effect of a spell up to level 15, but the spell must be of the chosen Form.

There are ten versions of this Cantation, one of each Form. Demons of Infernal Might 5 or less can neither touch nor directly attack the caster.


Ars Magica: Apprentices

It typically centers on the lives of Magi, powerful wizards belonging to the Order of Hermes, and the various mundane folk in their lives. While several details about the world change, sometimes drastically, from edition to edition, the same basic premise applies: the Order is a secret society in a world that believes in magic, founded by the apprentice of a wizard who first developed a unified magic theory and a general defense against magic, the Parma Magica. There are twelve Houses with a missing thirteenth , each focusing on a particular area of study that the House founder excelled in originally. They are descended from a Pomeranian Bear-witch named Birna and practice secret magical rites at their Domus Magnus Crintera every twelve years. Originally wrote the Hermetic Magic Theory, which is the magic system based on the Platonic forms the book uses and that all Hermetic Magi are expected to know, if not use. Those who consider themselves Followers of Bonisagus are more interested in the study of magic; the Followers of Trianoma are more politically-minded.



Unlike Ars Magica, Ars Magica 2 gives players the power to create highly customized spells which can be tweaked to their liking. A look into what Minecraft could become when you add a splash of magic…Ars Magica 2 is a mod about casting powerful spells, fighting bosses, and having fun with magic. It features a unique spell creation system where you can create any spell you can imagine. Most of them are hostile and fairly tough to kill. The player can also summon powerful bosses into the world which will have a chance to drop their signature item.


Ars Magica: Apprentices

Tuzuru Kevin Payne rated it really liked it Jan 22, Hearing The caster can hear individuals with the gift as the tones playing from wind chimes. See Mythic Europe anew through the eyes of Apprentices! The game, which places heavy emphasis on storytelling, is extremely popular with fans who have followed its troubled history through four different publishers. Nicholas Peterson rated it really liked it May 18, Notify me of new posts via email. Matt Ryan with Erik Dahl. Preview — Apprentices by Matt Ryan.


Apprentices (Ars Magica)


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