DUNGEONS AND DRAGONS 3.5 EXPANDED PSIONICS PDF

Average Rating 2 ratings Tap into the Power of the Mind Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind - the art of psionics. Psionic rules changed to a fully point-based system that allows low-level powers to remain formidable and useful even to high-level characters. The book also includes a number of new races, skills, feats, classes, prestige classes, psionic items, and monsters.

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Average Rating 2 ratings Tap into the Power of the Mind Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind - the art of psionics.

Psionic rules changed to a fully point-based system that allows low-level powers to remain formidable and useful even to high-level characters. The book also includes a number of new races, skills, feats, classes, prestige classes, psionic items, and monsters. Refining the basics. The change in psionics rules was almost universally welcomed by psionics fans, who felt that the previous rules had not allowed them enough flexibility or power.

The previous Psionics Handbook suffered somewhat from having powers linked to key ability scores for each psionic discipline. Players found that this fostered "MAD" "Multiple Ability Dependency" , requiring psionic characters to have many high ability scores in order to be effective. In striving toward balance, the original 3e Psionics Handbook may have erred on the side of creating weak player characters. The second time around, Cordell chose a different approach.

The Expanded Psionics Handbook keyed prime ability scores to classes instead of powers. The four base psionic classes covered most of the archetypes a psionic character might want to play. The psion is mage-like, eschewing physical attacks in favor of mental abilities and able to summon astral constructs shaped by the mind itself.

The soulknife is roguish, attacking with blades made of of hardened thought. Finally, the wilder is closest to a sorcerer, choosing fewer psionic abilities but gaining the ability to improve them through emotional "wild surges. The Expanded Psionics Handbook fully integrated psionics into the game world. Nine psionic races a mixture of old races, such as duergar and thri kreen, and brand new races such as xeph and maenads , over 30 psionic monsters including intellect devourers and psionic mind flayers , and a new series of psionic items filled the book.

Nine prestige classes rounded out the mix. The result was a fun, playable system that perhaps tended toward excessive flexibility at higher levels. In addition to this rulebook, the 3. About the Creators. Bruce R. Additional design by David Noonan. Please feel free to mail corrections, comments, and additions to kevin. Customers Who Bought this Title also Purchased.

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d&d 3.5 - psionics handbook

Psionics were first introduced in Eldritch Wizardry There was no official specific character class that specialized in psionic powers, although an unofficial class, the psionicist, was introduced in Dragon Magazine issue Powers are designated as either sciences major powers or devotions minor powers. As a psionicist gains experience and advances in level, he acquires more powers; for instance, a 1st-level psionicist has only one science and three devotions, but gets 10 sciences and 25 devotions if he makes it to 20th level. When attempting to use a power, the player makes a Power Check by rolling 1d20 and comparing the result to the Power Score. A roll less than or equal to the Power Score means success. Additionally, each power description includes a specific penalty suffered by the psionicist if a 20 is rolled.

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