Ranjan Parekh spine awaited 7. This edition additionally focuses on programming concepts using which practical tasks and tutorials related to media processing and presentations, can be carried out by the reader to gain a deeper understanding of the underlying theoretical concepts. Parekh is involved with teaching subjects related to Multimedia Technologies at the post-graduate level. No part of this publication may be reproduced or distributed in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise or stored in a database or retrieval system without the prior written permission of the publishers. The program listings if any may be entered, stored and executed in a computer system, but they may not be reproduced for publication. General Manager Marketing!
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Ranjan Parekh spine awaited 7. This edition additionally focuses on programming concepts using which practical tasks and tutorials related to media processing and presentations, can be carried out by the reader to gain a deeper understanding of the underlying theoretical concepts. Parekh is involved with teaching subjects related to Multimedia Technologies at the post-graduate level. No part of this publication may be reproduced or distributed in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise or stored in a database or retrieval system without the prior written permission of the publishers.
The program listings if any may be entered, stored and executed in a computer system, but they may not be reproduced for publication. General Manager Marketing! Graphic Designer! Cover: Meenu Raghav General Manager! Production: Rajender P Ghansela Manager! However, neither Tata McGraw-Hill nor its authors guarantee the accuracy or completeness of any information published herein, and neither Tata McGraw-Hill nor its authors shall be responsible for any errors, omissions, or damages arising out of use of this information.
This work is published with the understanding that Tata McGraw-Hill and its authors are supplying information but are not attempting to render engineering or other professional services. If such services are required, the assistance of an appropriate professional should be sought. An Overview 1 1. Text 39 2. Image 55 3. Graphics 4. Audio 5. Video 6. Animation 7. Compression 8.
Multimedia Architecture Multimedia Database Multimedia Documents Multimedia Application Development Virtual Reality From the earliest times, humans have attempted to communicate their ideas through various means like gestures, sounds, paintings, writings, etc. The multiple sense organs of humans also enable them to comprehend and support such kind of multi-modal communications.
In the real world, non-textual form of communication, like cave paintings, were used much before the written form originated.
In the computing world, however, the trend has been just the reverse; text was the predominant form of communication over most of the earlier part of computing history. Dealing with text through computers was much easier than dealing with non-textual media like pictures or sound.
In recent times, many technical barriers have been overcome and practical problems have been solved. Principles of Multimedia gives an insight into these solutions and highlights the landmarks achieved, a theoretical treatise of humankind!
By multiple means, we now imply the following media: text, image, graphics, audio, video and animation, all in the digital form. At the basic level, this lets the viewer interact with a presentation and decide how he or she wants to view it, e.
Good examples of such interactivity are computer games and simulation packages like aircraft-training simulation. A multimedia presentation! This makes it an important tool in education. Other possible uses of multimedia include home entertainment, industrial training, information kiosks, corporate presentations, computer-aided design applications, video conferencing and telemedicine only to name a few.
Objectives With increase in the processing powers of today! This is evident by the large number of digital repositories of images, audio and video growing up all over the world. Going along those lines, a video should be worth a million.
Added to that is sound and interactivity. In order to use multimedia to its fullest extents, a thorough knowledge of its internals is essential, especially for people who are willing to take up multimedia production as a career option. It is expected that after going through the book, the reader would comprehend the issues and standards related to the digitization, processing, compression and playback of various media components, as well as be competent enough to design multimedia presentations for a variety of applications.
However, it being a relatively new subject, the number of related books in the market is still limited. The situation is aggravated by the fact that multimedia deals with a large number of different concepts put together.
In fact, multimedia is often seen as a meeting point of three different work areas: computer, communication, and entertainment. The second objective of this book is to provide a full and comprehensive view of the most important and relevant aspects of the subject to cater to curricula of educational institutions written in a way that it might be used as a textbook or reference book at the graduate and post-graduate levels.
It is well known that the capabilities of our computers are increasing in leaps and bounds. Keeping pace with this, the functionalities of multimedia hardware and software are also improving day by day. People often come across a variety of terms in their day-to-day lives without fully understanding what they stand for.
A few examples are: 5. Discussions on case-studies from research papers published in conferences and journals also help highlight research issues pertaining to these areas. This would include the technical colleges and institutions having streams like computer science, communication and information technology.
A list of research articles included in the Bibliography and numerous website references in each chapter help the researcher in further readings. The second edition additionally focuses on programming concepts using which practical tasks and tutorials related to media processing and presentations, can be carried out by the reader to gain a deeper understanding of the underlying theoretical concepts.
An objective is to give the reader an idea about the major advances in the area, e. In addition, numerous online references and websites are included in each chapter for further readings. Organization of The Book Chapter 1 provides an overview of what multimedia means and implies, what media types are involved, characteristics of multimedia presentations, major uses and application areas, concepts on digital media and digitization processes, parameters for determining quality and degradations, concepts related to visual display systems like CRT and LCD, their major components and working principles, with associated parameters for determining quality of visual media.
Chapter 9 is related to CD and DVD storage technology and discusses concepts related to working principles of optical storage, constant linear velocity CLV vs. Chapter 10 is related to Multimedia Architecture and discusses concepts related to graphical user interfaces, support for multimedia in operating systems, multimedia extension features in chipset like MMX, hardware transmission cables like USB SCSI and FireWire, distributed multimedia systems, real-time applications and protocols, multimedia playback architectures, synchronization types and techniques.
Chapter 14 is related to Virtual Reality and discusses concepts related to forms of virtual reality, hardware and software components, virtual reality application, virtual reality modeling language VRML. Acknowledgements Reviewers had asked for practical examples to be included in the book which has led to the inclusion of about MATLAB examples related to various tasks related to image-, audio-, and video-processing.
I am thankful to all of them. Some names are given below. Feedback In conclusion it must be emphasized that unlike the basic sciences, multimedia is a laboratory-oriented subject. We are learning a set of principles and procedures for utilizing them in the creation of better and improved applications. Hence, practical utilization of the knowledge acquired is at the heart of multimedia. In other words, theoretical aspects alone do not provide a complete understanding of the subject; learners must also know how to build presentations or implement research ideas using necessary software editing, authoring and programming tools.
In general, all readers are encouraged to provide feedback about the content matter of book as well as any omissions or typing errors. The author can be contacted at author.
PRINCIPLES OF MULTIMEDIA BY RANJAN PAREKH PDF
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